Halide 22.0.0
Halide compiler and libraries
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CodeGen_Metal_Dev.h File Reference

Defines the code-generator for producing Apple Metal shading language kernel code. More...

#include <memory>
#include <string>

Go to the source code of this file.

Namespaces

namespace  Halide
 This file defines the class FunctionDAG, which is our representation of a Halide pipeline, and contains methods to using Halide's bounds tools to query properties of it.
 
namespace  Halide::Internal
 

Functions

void Halide::set_metal_compiler_and_linker (const std::string &compiler_path, const std::string &linker_path)
 Set the Metal compiler and linker commands to use for generating precompiled Metal shaders (embedded metallibs instead of source code).
 
std::unique_ptr< CodeGen_GPU_DevHalide::Internal::new_CodeGen_Metal_Dev (const Target &target)
 
std::string Halide::Internal::get_metal_compiler ()
 Get the Metal compiler command that was set via set_metal_compiler_and_linker().
 
std::string Halide::Internal::get_metal_linker ()
 Get the Metal linker command that was set via set_metal_compiler_and_linker().
 

Detailed Description

Defines the code-generator for producing Apple Metal shading language kernel code.

Definition in file CodeGen_Metal_Dev.h.